Talk to everyone in here. The correct Teleport takes you north. It provides an aerial view of mznual surrounding countryside, just enough to get your bearings. North to find a door where you need to use the Sun Key. Once disposed of, go to the western corridor and south through a door to meet another set of these strangely named monsters.
Leave this area till last. Fight three sets of Swamp-rats in this area. Skeletons again behind a door west in the mid-eastern area. At the end of the passage find one red and one blue mushroom. Manyal round a bend or three to find stairs leading to xmberstar small passage.
Return to the door south and go west, fighting Skeletons through a door west. Take the door east again and again fight two sets of Firebirds. Defeating the Demon here gives you a cage key with which to release Dreblin from his prison.
There are Purpurslimes yes, amberstwr is the right word! Return then to the Teleport. Donner is working a mine in the south of the island. The Manuxl presentations come in four types of display. Talk to each Frog until one answers and tells you his sorry tale. Easy when you know how! The entrance gate maberstar in the south.
The chest is booby trapped so have someone qualified disarm the thing. Defeating the Demon here gives you a cage key with which to release Dreblin from his prison. The correct Teleport takes you north.
Go north and fight Skeletons in the western passage. Now return and head down the other set of majual to enter the long, long. However the Temple is on the small island off the south coast and is only accessible in two ways.
The 3D sections are a classic 90 degree dungeon system. The control system has a couple of cool features such as turn around. There are notices and objects on walls you can examine, doors that are open, and others that are locked. Most cities are safe, the people you meet are friendly, and willing to talk and give clues about an adventure or two you can try.
Some of the characters you will meet may not speak your native language. In these situations you must either have a translator in your team or find someone willing to teach you almost certainly at a price! There are people on the streets, and in the buildings that you can talk to. Say hello, ask for help, money weapons, and as you talk you learn more words which are stored in your dictionary.
When you look at people you can see their age and class. If they are any good you may want to ask them to join your party which you can do if they are willing with a button on your panel. Map third level A on a 8 x 13 grid. Speak to him of Gwendoline to obtain the Key to the Tomb.
Not verbatim but certainly noting keywords and names. It contains lots of monsters which need clearing before you find Dreblin. Whilst she makes reference to the Cemetery the poor feline is actually held prisoner in the Sewers. The door to the southeast hides more Bloodsuckers and 23 Gold plus a Buckler. Take the right fork as you enter and find the entrance to the Jewel Tavern. Then 18 x Watch your Compass as there are two down the central corridor and another in the central southern area.
Keep the good stuff, buy some more rations, tour the appropriate Guilds for promotion and head to the next location. There is a door in the southeast of this room that leads to a room with Teleports. Finally enter a door to find a Teleport which takes you to the bottom of a long corridor north.
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