Warcraft 3 game cache tutorial


















It first saves the info as CacheName. Why it turned out to be. Just make sure that they're the same when saving and loading! Then choose your next map, right-click and choose 'edit map'. So what triggers do we need to succesfully load our brave hero? First action: Create a game cache from.. Here you must use the same name as in the first map! Then the "real" trigger begins.. Second action: unit-variable, gotta have them!

Third action: Obvious.. Fourth action: Also quite obvious. This can also be done with level of abilities for your hero. Fifth action: Obvious.. Guess what? Wasn't too hard, was it? The hard part will be to add all the 'level of abilities for Hero', etc. But I'm sure you will be able to figure it out. Game Cache is saved as a file on your computer.

More precisely it is saved in your Profile Folder. If you have several Profiles, they are named 'Profile1', 'Profile2', 'Profile3', and so on.. I believe the Warcraft3 Main campaign progress is also saved in the Profile. Meaning, if you remove the profile, the Main Campaign progress will be removed as well.

Now you might be wondering why I'm telling you this? Well, because Game Cache isn't automatically deleted. Which is both good and bad. To give an example: The first map of your Campaign contains a Cinematic. You want the Hero to be able to return the the first map whenever he wishes. When the map is loaded, the Cinematic will play again. If you store a value in the Game Cache, you can prevent the Cinematic from playing more than one time, if you wish.

The original wc3 directory as far as I know. Quilnez said:. PurgeandFire said:. I haven't checked though. No, they aren't there. Means the older versions contain flaws so they are no longer used. I want to remove them so they won't become trashes somewhere in my disk. But I can't find them even after using the search feature. Joined May 10, Messages Last edited: Nov 8, Can someone explain how to do this game cache things Joined Feb 18, Messages 3, Resources: 1 Resources Maps 1.

Joined Jul 2, Messages Resources: 5 Resources Maps 5. Whats "HeroName" Variable. Joined Jul 2, Messages 2, I don't understand the purpose of this code? Err what. You obviously do not understand what this does then. Chaosy said:. When there is a tutorial that is supposed to explain? Joined Oct 17, Messages Resources: 2 Resources Spells 2. TheLordOfChaos said:. GhostHunter sorry didn't see your message I'm taking about units and items Joined Feb 24, Messages Because at the moment, sorry but it is ugly.

Ugly colors, no tags and titles too small. Try to have Centered text also, it looks good. I'm working in new topics and new tutorials about the game cache. I'm still working on it because it's big and there are many tutorials to make.

Almost done in the extra game cache tutorials. Some difficulty going on. Maybe a couple of days from now the tutorials will be posted in this same thread New game cache tutorial abt. The next time these following tutorials will be added to this thread: - Saving multiple heros and moving them in another map - Saving resources and loading them again - Saving Quests in a Cache. Brand New game cache tutorials in April version 2 New tutorials will be added for version 2. Here are the tutorials.

Ghan Administrator - Servers are fun Staff member. Game Caches are not universal; ie. It just gives you a code that the game can read and reconstruct into a hero or whatever. You must log in or register to reply here. Log in Your name or email address. General chit-chat Help Users Settings Notifications Miscellaneous Inverse message direction Display editor on top Enable maximized mode Display images as links Hide bot messages Hide statuses Hide chatter list Show messages from ignored users Disable chat Receive mention alerts Sound notifications Normal messages Private messages Whisper messages Mention messages Bot messages Desktop notifications Normal messages Private messages Whisper messages Mention messages Bot messages.

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The Helper : i think I am the king of the procrastinators. The campaign editor is the icon of a book in the toolbar. It is also available under the Module menu. To add a map to the campaign, click on Edit, Add Map.

Once a map has been added, always edit the map inside the campaign editor. Each map will need a campaign button. Select your map that you placed in the campaign editor. Right click it and select Edit Map.



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